<aside> 🩸

A Shard of Jethro is the name characters use for a purely psychic infection - a fragment of Jethro’s will living in someone’s mind. It has no physical “object” form. It behaves like a second occupant: pressuring thought, impulse, fear, and agency until the host’s behavior begins to warp.

</aside>

Overview

A Shard of Jethro is best understood as a delivery vessel for Jethro’s influence:

<aside> 🧩

Working model (with room for revision): the story reads most cleanly if Jethro can choose to infect on contact—and sometimes elect not to.

This page describes how the shard presents, what it does to a host over time, and which characters have been shown (or implied) to carry one.

What the shard does (host-level beats)

1) Intrusion (the “second voice”)

The host begins experiencing:

2) Sensitization (fear becomes a lever)

The shard amplifies the host’s internal reactivity:

3) Override (agency narrows)